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Research Projects (2008)

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Maurer Michael Saffari Amir Schulter Samuel Seichter Hartmut Zeisl Bernhard Lex Alexander Arth Clemens Barakonyi István Bauer Joachim Beichel Reinhard Bischof Horst Bornik Alexander Reitinger Bernhard Bauer Christian Gruber Lukas Kainz Bernhard Pirchheim Christian Wagner Daniel Kalkofen Denis Donoser Michael Elbischger Pierre Ferstl David Fraundorfer Friedrich Reitmayr Gerhard Godec Martin Graber Gottfried Grabner Markus Grubert Jens Hartl Andreas Hauswiesner Stefan Riemenschneider Hayko Grabner Helmut Hirzer Martin Hofer Manuel Hoppe Christof Irschara Arnold Newman Joseph Junghanns Sebastian Khan Inayatullah Kalkusch Michael Karner Konrad Khlebnikov Rostislav Klaus Andreas Klopschitz Manfred Kluckner Stefan Köstinger Martin Kontschieder Peter Pirker Katrin Kruijff Ernst Langlotz Tobias Langs Georg Leberl Franz Lee Felix Leistner Christian Leitner Raimund Lenz Martin Mauthner Thomas Meixner Philipp Mendez Erick Grabner Michael Heber Markus Mühl Judith Mulloni Alessandro Ober Sandra Pacher Georg Partl Christian Pflugfelder Roman Pinz Axel Roth Peter M. Pock Thomas Puff Werner Pan Qi Ram Surinder Grasset Raphael Recky Michal Regenbrecht Holger Reinbacher Christian Rüther Matthias Rumpler Markus Santner Jakob Sareika Markus Schall Gerhard Schmalstieg Dieter Schulz Hans-Jörg Sormann Mario Steinberger Markus Sternig Sabine Storer Markus Straka Matthias Streit Marc Tatzgern Markus Nguyen Thanh Nguyen Thuy Trobin Werner Unger Markus Uray Martina Urschler Martin Veas Eduardo Waldner Manuela Wendel Andreas Werlberger Manuel Winter Martin Wohlhart Paul Zach Christopher Zebedin Lukas Zollmann Stefanie
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CityFit: High-Quality Urban Reconstructions by Fitting Shape Grammars to Images and derived Textured Point Clouds
(details)

The generation of realistic 3D models of whole cities has become a vibrant and highly competitive market through the recent activities of, most notably, Goggle Earth and Microsoft Virtual Earth. While the first generation of these systems only delivered high-quality zoomable images of the ground, the current trend is heavily geared towards 3D – that is, users can access three-dimensional height- fields of the terrain, and even 3D models of individual buildings. Simple building models, basically extruded polygons with different types of roofs, can be generated today from aerial images completely automatically. This is a solved problem. Far from solved, however, is the problem of generating automatically detailed buildings with façades. Input data for this problem are registered range maps obtained by stereo matching and sequences of highly overlapping thus redundant images (taken from a car driving in the road) where each pixel has not only a color but also a depth, a z-value. Although range maps can be directly rendered in principle, the data size is huge and, more importantly, the pixels have no semantics: A priori there is no difference between a pixel on the floor, on the wall, or on a door. But these shape semantics are required by all downstream applications using the city model. Shape grammars, on the other hand, have recently become (again) a popular method in research for representing 3D buildings. Their great advantage is that they allow to parameterize buildings, which can be used for populating virtual cities with believable architectural buildings, e.g., for 3D games. The goal of the CITYFIT project is, given highly redundant input imagery and range maps from an arbitrary building in Graz, to synthesize a shape grammar that, when evaluated, creates a clean, CAD- quality reconstruction of that building that fits the original data very closely and makes the semantics of all major architectural features explicit. These shape semantics can even be transferred back to inform the original data, so each of these “semantically enriched” data points can tell whether it belongs to ground, wall, or door.

2008 2010

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