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Maurer Michael Saffari Amir Schulter Samuel Seichter Hartmut Zeisl Bernhard Lex Alexander Arth Clemens Barakonyi István Bauer Joachim Beichel Reinhard Bischof Horst Bornik Alexander Reitinger Bernhard Bauer Christian Gruber Lukas Kainz Bernhard Pirchheim Christian Wagner Daniel Kalkofen Denis Donoser Michael Elbischger Pierre Ferstl David Fraundorfer Friedrich Reitmayr Gerhard Godec Martin Graber Gottfried Grabner Markus Grubert Jens Hartl Andreas Hauswiesner Stefan Riemenschneider Hayko Grabner Helmut Hirzer Martin Hofer Manuel Hoppe Christof Irschara Arnold Newman Joseph Junghanns Sebastian Khan Inayatullah Kalkusch Michael Karner Konrad Khlebnikov Rostislav Klaus Andreas Klopschitz Manfred Kluckner Stefan Köstinger Martin Kontschieder Peter Pirker Katrin Kruijff Ernst Langlotz Tobias Langs Georg Leberl Franz Lee Felix Leistner Christian Leitner Raimund Lenz Martin Mauthner Thomas Meixner Philipp Mendez Erick Grabner Michael Heber Markus Mühl Judith Mulloni Alessandro Ober Sandra Pacher Georg Partl Christian Pflugfelder Roman Pinz Axel Roth Peter M. Pock Thomas Puff Werner Pan Qi Ram Surinder Grasset Raphael Recky Michal Regenbrecht Holger Reinbacher Christian Rüther Matthias Rumpler Markus Santner Jakob Sareika Markus Schall Gerhard Schmalstieg Dieter Schulz Hans-Jörg Sormann Mario Steinberger Markus Sternig Sabine Storer Markus Straka Matthias Streit Marc Tatzgern Markus Nguyen Thanh Nguyen Thuy Trobin Werner Unger Markus Uray Martina Urschler Martin Veas Eduardo Waldner Manuela Wendel Andreas Werlberger Manuel Winter Martin Wohlhart Paul Zach Christopher Zebedin Lukas Zollmann Stefanie
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3D Computer Vision 3D reconstruction Aerial Vision Augmented Reality Augmented Video Best Paper Award Biometrics Caleydo Computer Graphics Computer Vision Convex Optimization Coordinate transformations detection face Fingerprint Georeferencing GPU GUI HOG Human Computer Interaction Image Labelling Industrial Applications Information Visualization integral imaging Interaction Interaction Design Machine Learning Medical computer vision Medical Visualization Mixed Reality Mobile computing Mobile phone Model Multi-Display Environments Multiple Perspectives Object detection Object recognition Object reconstruction Object Tracking On-Line Learning Robotics Segmentation Shape analysis shape from focus SLAM Software Projects Structure from Motion Surveillance SVM Symmetry Tracking Fusion Tracking, Action Recognition User Interfaces Variational Methods Virtual reality and augmented reality Visual Tracking Visualization
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  Title     Abstract     Start     End  
Doctoral Program for the Confluence of Graphics and Vision
(details)

Computer vision and computer graphics constitute two closely related areas of research: Though both fields rely on the same physical and mathematical principles and on a common set of representations, they mainly differ in how these representations are built. Traditionally these two fields have been treated as separate academic discipline. Exploiting the commonalities between vision and graphics turns out to be a scientifically profitable endeavour. There are many examples of fruitfull combination of graphics and vision, but there is no systematic education of students (especially in Austria). Therefore, the goal of this doctoral program Confluence of Vision and Graphics is to educate highly talented PhD students in this interdisciplinary field and to teach them a common view of this challenging topic from the start. All proposed topics require a significant amount of vision and graphics. The students will be co-supervised jointly by one professor with vision and one professor with graphics expertise. The proposed educational program will ensure that the students will be trained to become future leading scientists, which will face the challenges of research excellence in the interdisciplinary area of graphics and vision, academic leadership, and social competence as a member of a particular research group as well as being a part of the global research network.

2007 2019
EXPO 2000
(details)

During the EXPO 2000 international exhibition in Hannover environmental topics related to the city of Graz are demonstrated. The visitors can use one of three gaming sites to explore the Graz efforts for saving energy and preventing the pollution of the environment.

Each site have a back-projected video-beamer driven screen and a especially designed paddle. Geometric models are kombined with image-based elements in the Unreal-gaming environment. Digital images are captured with traditional frame cameras to texture the building as well as a rotating CCD-line camera are used for the Unreal sky-box.

2000 2000
3-Dimensional Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe (MURALE)
(details)

Tools will be developed for the reconstruction of a currently excavated archaeological site for different periods throughout the time of its occupation. This includes the development of 3D acquisition systems that can measure a range of objects of different dimensions to produce accurate and realistic looking 3D models and of tools for virtual reconstruction, documentation and classification of objects ranging from pottery sherds to entire urban building complexes. The project will provide archaeologists with the tools to support the analysis and restoration of their finds. The virtual artefacts and buildings together with the related information will be stored in a multimedia database with appropriate searching and querying functionality. 3D visualisation technologies will be developed for the interactive presentation of archaeological results in museums and via the internet, to the broad public as well as to experts. To provide Europe with an archaeological lead.

Partner:

Departement Elektrotechniek ESAT-PSI, Katholieke Universiteit Leuven

2000 2003

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