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Mobile Text Localization on the GPU |
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| Objective | Fast and robust localization of text on mobile devices. |
| Description |
Extraction of text from camera images is a non-trivial task, especially when Typically the location of text is determined by a suitable algorithm and the region ist handed over to an ocr engine which computes the final text string. However, sophisticated algorithms for text localization often have a comparatively large runtime. So, they cannot be directy applied to mobile devices. In a first step an exemplary implementation of a text localization algorithm shall be studied, optimized (e.g. FastCV) and evaluated. In a second step, performance-critical parts shall be identified and subsequently accelerated using the cababilites of modern mobile devices. In particular, operations shall be performed on the mobile GPU (e.g. OpenCl). We further assume that the text is located on a planar target (e.g. store-card)
[1] B. Epshtein, E. Ofek and Yonatan Wexler. Detecting Text in Natural Scenes with Stroke Width Transform. In CVPR, pages 2963-2970, 2010 [2] D. Wagner, G. Reitmayr, A. Mulloni, T. Drummond, and D. Schmalstieg. Pose Tracking from Natural Features on [3] D. Wagner, A. Mulloni, T. Langlotz, D. Schmalstieg. Real-time Panoramic Mapping and Tracking on Mobile Phones. In VR, pages 211-218, 2010 |
| Team | Computer Graphics |
| Contact | Hartl Andreas |
| Offered as |
Bachelor's thesis Semester project Master's thesis |
| Duration |
2013-Mar
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2013-Dec
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| References |
