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- 3D Computer Vision 3D reconstruction Aerial Vision Augmented Reality Augmented Video Best Paper Award Biometrics Caleydo Computational Photography Computer Graphics Computer Vision Convex Optimization Coordinate transformations detection face Fingerprint Georeferencing GPU GUI HOG Human Computer Interaction Image Labelling Industrial Applications Information Visualization integral imaging Interaction Interaction Design Machine Learning Medical computer vision Medical Visualization Mixed Reality Mobile computing Mobile phone Model Multi-Display Environments Multiple Perspectives Object detection Object recognition Object reconstruction Object Tracking On-Line Learning Robotics Segmentation Shape analysis shape from focus SLAM Software Projects Structure from Motion Surveillance SVM Symmetry Tracking Fusion Tracking, Action Recognition User Interfaces Variational Methods Virtual reality and augmented reality Visual Tracking Visualization
3D Reconstruction Pipeline GUI Frontend
Develop a Graphical User Interface (GUI) as frontend to our 3D Reconstruction pipeline that allows configuration through easy access to parameters and direct feedback through visualization of intermediate results.
Constrained Bundle Adjustment by GPS and Ground Control Points
Extend an existing bundle adjustment problem solver to allow for GPS camera positions and ground control points (GCPs) to be integrated into the optimization of 3D positions of cameras and reconstructed scene points.
Georeferencing Aerial Triangulation Data
Develop a GUI-based tool for the alignment of aerial images to Google Maps or OpenStreetMap for georeferencing aerial triangulation data.
Multi-Image Matching Guided from Object Space
Adapt an existing camera-space multi-image matching algorithm to allow matching of images in object space.
Multi-View Texturing of 3D Meshes
Develop a tool for texturing 3D meshes of objects by blending texture images from multiple views.
Robust Surface Reconstruction from Noisy Point Clouds
Implement an algorithm that is able to robustly extract a triangle mesh from a point cloud obtained from multiple depth maps that may contain outliers.