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HTML5 based Augmented Reality System

HTML5 based Augmented Reality System

Objective Goal of the project is to implement a proof of concept for a plugin free HTML5 based Augmented Reality system.
Description Currently, web browser plugins such as Flash, Director or ActiveX are facilitated to develop web based Augmented Reality applications. With the event of HTML5 as a platform for web applications rather than web sites, hardware accelerated rendering is supported natively in compatible web browsers directly via WebGL or via declarative 3D content descriptions like X3DOM. Proposals for accessing device sensors such as the camera in an interoperable way through the web browser are currently under development (e.g. the WAC WhatWG tag) and preliminary implementations are available very soon. These proposals will be integrated in a “living” HTML standard. In the near future camera access through the web browser will be possible without any additional plugins on the desktop and on mobile devices. In addition an emerging specification for WebCL will lead to greater processing capabilities in web browser facilitating the GPU. This will lead to novel possibilities to develop responsive cross platform Augmented Reality applications. Goals of this project are:
  • Extend an existing HTML5 based Augmented Reality prototype system that runs on mobile platforms using WebGL / X3DOM for rendering, an available HTML implementation for accessing the camera (e.g., via Opera labs), Javascript for computer vision and application logic
  • .
Requirements:
  • background of Computer Graphics, Computer Vision and Web Programming
  • knowledge of Javascript and XML
  • the will to investigate existing and emerging standards specifications
Team Computer Graphics
Contact Grubert Jens
Offered as Bachelor's thesis
Semester project
Master's thesis
Other's
Duration
2013-Mar
 - 
2013-Oct
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