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Scene Graph Programming  (710.098)

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Vortragende(r) Dieter Schmalstieg
Art VO, SS 1.0
Zielgruppe Freifach für Diplomanden/Dissertanten
Literatur

Paper list handed out at course start

Ort die LV wird im Sommersemester 2010 nicht angeboten
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Link(s)

TUG-Online

Details

Detailed discussion of advanced object-oriented programming techniques for computer graphics, based on a scene graph framework. Coin (http://www.coin3d.org) serves as an example. This lecture supplements VU Virtual Reality with more advanced techniques that cannot be covered in the basic lecture, such as:

  • Comparison of various scene graph approaches
  • Design patterns applied to scene graphs
  • Database queries on scene graphs
  • Dataflow network in scene graphs
  • How to create new scene graph objects and components
  • Scripting nodes (Pivy)
  • Context sensitive scene graphs
  • Multi-threaded scene graphs
  • Distributed scene graphs
  • Shaders and scene graph

Introductory meeting after the introductory meeting of VU Virtual Reality: March 1, 2006, 9:30, i14

The class schedule is listed together with the VRVU class schedule

Das Übungsblatt zu „Scene Graph Programming“ steht hier zum Download bereit.

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