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Markus Steinberger

markusFunction: University Assistant
Email: steinberger(at)icg.tugraz.at
Phone: +43 316 873-5054
Office: Inffeldgasse 16c/II, Room No. ID 02028
Office-Hours: by appointment

Markus Steinberger received a M.Sc. in Computer Science (Telematics: Computer Graphics and Computational Intelligence) from Graz University of Technology in 2010 with highest distinction. He finished his Ph.D.-Thesis within the field of GPU scheduling, visualization and geometric modelling in 2013. He is currently a senior researcher in the team of Prof. Schmalstieg at the Institute for Computer Graphics and Vision at the Graz University of Technology.

 

 

 

Publications

2014

Fast ANN for High-Quality Collaborative Filtering Yun-Ta Tsai, Markus Steinberger, Dawid Pająk, Kari Pulli:
Fast ANN for High-Quality Collaborative Filtering
HPG '14 1st Best Paper Award
in Proc. of High Performance Graphics (HPG '14), 2014
Dynamisches Ressourcen Scheduling auf Grafik Prozessoren Markus Steinberger:
Dynamisches Ressourcen Scheduling auf Grafik Prozessoren Ausgezeichnete Informatikdissertationen 2013 (German). GI, 2014

Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering Rostislav Khlebnikov, Philip Voglreiter, Markus Steinberger, Bernhard Kainz, Dieter Schmalstieg:
Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering
in Computer Graphics Forum (EuroVis'14), 2014
Show Me the Invisible: Visualizing Hidden Content Thomas Geymayer, Markus Steinberger, Alexander Lex, Marc Streit, Dieter Schmalstieg:
Show Me the Invisible: Visualizing Hidden Content
CHI '11 Honorable Mention Award
in Proceedings of Human Factors in Computing Systems (CHI '14), 2014
On-the-fly Generation and Rendering of Infinite Cities on the GPU Markus Steinberger, Michael Kenzel, Bernhard Kainz, Peter Wonka, Dieter Schmalstieg:
On-the-fly Generation and Rendering of Infinite Cities on the GPU
Computer Graphics Forum (EG'14), 2014
video presentation
Parallel Generation of Architecture on the GPU Markus Steinberger, Michael Kenzel, Bernhard Kainz, Jörg Müller, Peter Wonka, Dieter Schmalstieg:
Parallel Generation of Architecture on the GPU
Honorable Mention Award (among top 3 papers)
Computer Graphics Forum (EG'14), 2014
video presentation

2013

Noise Based DVR Rostislav Khlebnikov, Bernhard Kainz, Markus Steinberger, Dieter Schmalstieg:
Noise-based volume rendering for the visualization of multivariate volumetric data
IEEE Transactions on Visualization and Computer Graphics (VIS'13), 2013
Scheduled Volume Rendering Philip Voglreiter, Markus Steinberger, Rostislav Khlebnikov, Bernhard Kainz, Dieter Schmalstieg:
Volume Rendering with advanced GPU scheduling strategies
Vis ’13 Honorable Mention Poster Award
IEEE Vis'13 poster, IEEE, 2013
Ghosted Views Denis Kalkofen, Eduardo Veas, Stefanie Zollmann, Markus Steinberger, Dieter Schmalstieg:
Adaptive Ghosted Views for Augmented Reality
in International Symposium on Mixed and Augmented Reality (ISMAR'13), IEEE, 2013

2012

OmniKinect Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphael Grasset, Lukas Gruber, Eduardo Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications
to appear in Symposium On Virtual Reality Software And Technology (VRST), 2012
Softshell Markus Steinberger, Bernhard Kainz, Bernhard Kerbl, Stefan Hauswiesner, Michael Kenzel and Dieter Schmalstieg:
Softshell: Dynamic Scheduling on GPUs
ACM Transactions on Graphics, Proceedings of SIGGRAPH Asia 2012
download source
download supplemental material
Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes Philip Voglreiter, Markus Steinberger, Dieter Schmalstieg, Bernhard Kainz:
Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes
in Proceedings of MICCAI MeshMed'12, 2012
Procedural texture synthesis 3D Rostislav Khlebnikov, Bernhard Kainz, Markus Steinberger, Marc Streit, Dieter Schmalstieg:
Procedural texture synthesis for zoom-independent visualization of multivariate data
in Proceedings of EuroVIS'12, 2012
self organizing windows Markus Steinberger, Manuela Waldner, Dieter Schmalstieg:
Interactive Self-Organizing Windows
Computer Graphics Forum (EG'12), 2012
ScatterAlloc Markus Steinberger, Michael Kenzel, Bernhard Kainz, Dieter Schmalstieg:
ScatterAlloc: Massively Parallel Dynamic Memory Allocation for the GPU
Proceedings of InPar'12, 2012
download source
Multi-GPU Visual Hull Stefan Hauswiesner, Rostislav Khlebnikov, Markus Steinberger, Matthias Straka, Gerhard Reitmayr:
Multi-GPU Image-based Visual Hull Rendering
Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization, 2012
piggy Markus Steinberger, Bernhard Kainz, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg:
Ray Prioritization Using Stylization and Visual Saliency
Computers & Graphics, 2012

2011

its_teaser

Manuela Waldner, Raphael Grasset, Markus Steinberger, Dieter Schmalstieg:
Display-Adaptive Window Management for Irregular Surfaces
in Proceedings of Interactive Tabletops and Surfaces (ITS'11), 2011.

infovis_newteaser
Markus Steinberger, Manuela Waldner, Marc Streit, Alexander Lex, Dieter Schmalstieg:
Context-Preserving Visual Links

InfoVis '11 Best Paper Award
IEEE Transactions on Visualization and Computer Graphics (InfoVis '11), 17(12), 2011.
npar_teaser

Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, and Dieter Schmalstieg:
Stylization-based ray prioritization for guaranteed frame rates
NPAR '11 Best Paper Award in Rendering
in Proceedings of Non-photorealistic Animation and Rendering (NPAR '11), pp. 44-53, 2011.

chi_teaser Manuela Waldner, Markus Steinberger, Raphael Grasset, Dieter Schmalstieg:
Importance-Driven Compositing Window Management
CHI '11 Honorable Mention Award
in Proceedings of Human Factors in Computing Systems (CHI '11), pp. 959-968, 2011.
 i3d_teaser Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg:
Using Perceptual Features to Prioritize Ray-based Image Generation
in Proceedings of Symposium on Interactive 3D Graphics and Games 2011 (I3D), 2011.

 

2010

vg_teaser Markus Steinberger and Markus Grabner:
Wavelet-based Multiresolution Isosurface Rendering
in Proceedings of Eurographics/IEEE VGTC Symposium on Volume Graphics, 2010

 

2009

cescg_teaser Markus Steinberger:
Multiresolution Isosurface Rendering
CESCG '09 3rd Best Paper Award
in Proceedings of Central European Seminar on Computer Graphics (CESCG '09), 2009

 

Thesis Papers

PhD Thesis
Title: Dynamic Resource Scheduling on Graphics Processors
Supervision: Prof. Dr.techn. Dieter Schmalstieg
Publication date: October 2013

Master's Thesis
Title: Highly accurate Multiresolution Isosurface Rendering using compactly supported Spline Wavelets
Supervision: Dipl.-Ing. Dr.techn. Markus Grabner
Publication date: April 2010

Bachelor's Thesis
Title: Isosurface Representation and Rendering, an approach for polynomial isosurface functions
Supervision: Dipl.-Ing. Dr.techn. Markus Grabner
Publication date: September 2008

 

Talks

  • 06.05.2014
    Presentation at the GI Dissertation Colloquium 2014, Dagstuhl, Germany:
    Dynamic Resource Scheduling on Graphics Processors
  • 08.04.2014
    Paper presentation at Eurographics 2014, Strasbourg, France
    On-the-Fly Generation and Rendering of Infinite Cities on the GPU
  • 08.04.2014
    Paper presentation at Eurographics 2014, Strasbourg, France
    Parallel Generation of Architecture on the GPU
  • 14.02.2014
    Internship summary presentation, NVIDIA, California
    Fast-ANN for Collaborative Filtering
  • 30.11.2012
    Paper presentation at SIGGRAPH Asia 2012, Singapore EXPO, Singapore
    Softshell: Dynamic Scheduling on GPUs
  • 17.5.2012
    Paper presentation at Eurographics 2012, Cagliari, Italy
    Interactive Self-Organizing Windows
  • 26.10.2011
    Paper presentation at IEEE InfoVis 2011, Providence, Rhode Island, USA
    Context-Preserving Visual Links
  • 2.5.2010
    Paper presentation at Eurographics/IEEE Volume Graphics 2010, Norrköping, Sweden
    Multiresolution Isosurface Rendering
  • 21.4.2009
    Paper presentation at CESCG 2009, Budmerice Castle, Slovakia
    Wavelet-based Multiresolution Isosurface Rendering

Projects

Project Acquisition

  • Co-author of the research proposal: Managed Volume Processing on the GPU
    Funded by FWF Austrian Science Fund, P23329.

Project Member

Teaching and Student Projects

Courses

since 2013 Real-Time Graphics 2 Lecture and Exercise
since 2013 Computer Graphics 2 Lecture and Exercise
since 2013 Computer Graphics 1 Lecture and Exercise
2012 - 2013 Virtual Reality Lab Exercise
2012 - 2013 Distributed Systems Exams
2011 - 2012 Computer Graphics 1 Exams and Lab Exercise
2011 - 2012 Computer Graphics 2 Exams and Lab Exercise
2009 - 2010 Realtime Graphics 2 Lab Exercise (Tutor)
2009 Realtime Graphics Lab Exercise (Tutor)
2009 Virtual Reality Lab Exercise (Tutor)
2009 Realtime Graphics Lab Exercise (Tutor)
2009 - 2010 Computer Graphics 2 Lab Exercise (Tutor)
2009 - 2010 Computer Graphics 1 Lab Exercise (Tutor)
2009 Computational Intelligence Lab Exercise (Tutor)
2008 Operating Systems Lab Exercise (Tutor)
2007-2008 Datastructures and Algorithms Lab Exercise (Tutor)
2006 Foundations of Informatics Lab Exercise (Tutor)

Student Projects

  • Lorenz Kellerer, Real-Time High Dynamic Range Videos Master's Project, 2014
  • Sebastian Hrauda, Mathis Hesse, Courseware 2.0, Bachelor's Thesis, 2014
  • Mark Dokter, Rule-scheduling for Grammar-based Procedural Modeling on the GPU Masters's Thesis, 2014
  • Michael Kerber, Softshell Multi-Framerate Rendering, Master's Project, 2013
  • Thomas Geymayer, Visual Linking on the Desktop, Master's Thesis, 2012
  • Jörg Müller, Solar System Shadows, Master's Project, 2012, video
  • Michael Kenzel, Efficient Compiling for Megakernel Approaches in CUDA, Master's Project, 2012
  • Bernhard Kerbel, Queue Sorting for Megakernel Approaches, Master's Project, 2012
  • Severin Küberl, Web-based Drawing, Bachelor's Project, 2012

 

 

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