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Peter2009.bib

@inproceedings{muehl_future_2009,
author = {Judith Muehl and Bernhard Kainz and Alexander Bornik and Markus Grabner
and Stefan Hauswiesner},
title = {The Future of Volume Graphics in Medical Virtual Reality},
booktitle = {World Congress on Medical Physics and Biomedical Engineering, September
7 - 12, 2009, Munich, Germany},
year = {2009},
series = {{IFMBE} Proceedings},
pages = {1349--1352},
address = {Munich, Germany},
publisher = {Springer},
abstract = {A recent trends in medical virtual reality is to include information
from multiple sources, especially about physiology, into one model
and one single visualization. Computer graphics must therefore deal
with a huge amount of information in real time. The latest developments
in computer graphics hardware allows not only to implement direct
volume rendering on the graphics processing unit {(GPU),} but the
emerging compute languages enable us to address volume rendering
problems of arbitrary complexity without being limited to formulating
visualization techniques in an arkward fashion tomatch the {GPU}
execution model. Utilizing the arising new possibilities to meet
next generation's demands in medical visualization.}
}

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